Yield Guild Games announced the closure of its game publishing division, YGG Play, and the layoff of 35 employees.
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P2E guild YGG shuts down its game publishing division and shifts its focus to AI data business.
According to ChainCatcher, The Defiant reports that Web3 gaming guild Yield Guild Games (YGG) will be shutting down its game publishing division, YGG Play, affecting 35 positions. Co-founder Gabby Dizon stated that the YGG Play platform and games such as LOL Land and Waifu Sweeper will operate until July 31st before being taken offline. YGG claims this adjustment is a "market-driven decision, not a product-driven one," primarily influenced by the macroeconomic environment. Going forward, YGG will return to a smaller team and community-driven model, and will explore new business opportunities by selling player-generated training data to AI labs.
YGG's Web3 game publishing division will close on August 1st.
According to Mars Finance, on July 7th, Gabby Dizon, co-founder of the Web3 gaming guild YGG, tweeted that YGG Play, YGG's Web3 game publishing division, will close on August 1st, affecting 35 jobs. The company has promised to pay an additional eight weeks' salary. YGG will continue to operate as a small team and collaborate with the gaming community, selling data from game interactions and training to AI labs.
YGG Play has released a shutdown guide, advising users to unstake their YGG accounts and redeem in-game points by July 31st.
According to Foresight News , YGG Play, the Web3 game publishing division of YGG, has released a shutdown notice, announcing the closure schedule and user information. The announcement states that starting at 3 PM Singapore time on July 9th, the purchase functions and cross-platform quest system for "LOL Land" and "Waifu Sweeper" will cease operation. July 31st will be the last day of platform support, at which time the main site, Launchpad, and community quest site will all be closed. The announcement recommends that users complete the unstaking of YGG and the redemption of in-game points before July 31. Any compliant balance that is not processed by the deadline will be automatically converted and distributed to the linked wallet after the snapshot on the deadline date. However, the platform will no longer provide manual support for related issues at that time. The games "GIGACHADBAT" and "Ragnarok Breaker" will be operated and played by the Delabs team and Planetarium Labs respectively starting August 1st, and a new token exchange process will be launched. In addition, the originally scheduled 2026 YGG Play Summit has been cancelled.
G2 rallied to win the next two games, forcing a decisive third game. The probability of "TES defeating G2 at the League of Legends MSI" is currently reported as 53%.
According to Odaily Seer's monitoring, in the League of Legends MSI G2 vs TES (BO5) match, TES's probability of defeating G2 once rose to 92%, but has now dropped to 53%. The score is now 2-2, forcing a decisive fifth game. In the first two games, TES took an early 2-0 lead and held three match points. However, G2 didn't collapse. Instead, they regained their rhythm in the third and fourth games, winning two consecutive games with more proactive early-game design and team fight execution, dragging the game back from the brink of defeat to a level playing field. Odaily Seer continuously monitors the prediction market, seeing changes before pricing.
Tencent Games' Summer Unprotected Play Campaign: Limited to 3 Hours of Playtime Per Week
According to Mars Finance, on July 3, Tencent Games released the "2026 Summer Special Action for the Protection of Minors," limiting playtime to 3 hours per week and upgrading the "AI Dual-Engine Anti-Addiction" mode: Outside the game, the Growth Guardian has been upgraded with an AI version, integrating Tencent Hunyuan and DeepSeek dual models. Parents can complete information inquiries and account management through conversational interaction, improving management convenience; Inside the game, the Health System has launched an AI patrol function, with a built-in "AI Guardian" that dynamically classifies risks based on player behavior. In addition to facial recognition, it has added voiceprint detection, age recognition, and other multimodal verifications to achieve full-link intervention and raise the threshold for impersonation and proxy access.
Microsoft announced it will invest $2.5 billion in its Applied AI Consulting division.
According to Odaily Odaily, Microsoft announced a $2.5 billion investment in its new "Applied AI Consulting and Solutions" division to help businesses deploy and customize AI software more efficiently. This $2.5 billion investment addresses the challenges many large enterprises face in AI applications, including complex configurations, difficulty in adapting to business scenarios, and unclear returns on investment. Microsoft stated that the new team will focus on enterprise-level AI deployment, including model customization, system integration, and business process optimization, to improve the usability and commercial value of AI in real-world production environments. The market believes this move further indicates that AI competition is expanding from model capabilities to a new phase focused on "deployment and monetization capabilities." (TechCrunch)